


– Added tons of various shop decor/tools to the internal visuals of the Workshop

– Completely reworked ALL staticLights including 100% CUSTOM NEW “CSM Lighting” commercial grade lighting fixtures and CUSTOM CSM blue accent roof lighting throughout the entire Main and Secondary Workshop areas – Extensively reworked over 95% of the original vFAITHv mod structure, cleanup, and conversion of the ‘.i3d and ‘.xml files for CSM ULTIMATE Workshop v1.0.10 initial release into FS19 Initial vFAITHv Outer Structure – vFAITHv, OUTLAWGAMING for FS19.ĬSM ULTIMATE Workshop was EXTENSIVELY modified by over a 95% edit and compelete rework from-the-ground-up by Chop Shop Mods (CSM Modding) for FS19. Users may therefore wish to clean out the old directory before running any applications.This COMPLETELY CUSTOMIZABLE, Hi-Tech, and MOST ADVANCED WORKSHOP to EVER come to Farming Simulator will provide you with a an experience that you will only get from a Chop Shops Mods creation!!!! This CSM ULTIMATE Workshop allows you to customize your shop while IN-GAME to have (0,1, 2, 3, 4, or even 5) Hydraulic Vehicle Lifts, (2) specifically configured for Tractor + Trailer Combos, CUSTOM CSM Lighting by Chop Shop Mods, Hydraulically raising platforms for Two-Story vehicle storage access, and MUCH MORE!!! Whenever you install a new version of the driver, the hashed names change.

These files encode the driver version, GPU, and application. The cache appears in the specified location as a subdirectory named GLCache containing a set of directories and files with hashed names. If this variable specifies a directory that does not already exist, the cache is disabled. nv directory, the driver does not create this non-default directory if it does not already exist. If desired, override the default location by specifying a valid alternate path with the _GL_SHADER_DISK_CACHE_PATH environment variable. nv directory in the user's home directory, which is created if it does not already exist. The cache can be enabled by setting the environment variables _GL_SHADER_DISK_CACHE to 1 and _GL_SHADER_DISK_CACHE_PATH to a location with write access.īy default, the cache is placed in an. The shader cache is disabled by default on QNX as the root file system is read only.
